R_wateralpha "0.6" #defines how transparent water is R_waterwarp "2" #adds an underwater warp effect Scr_showfps "1" #shows the framerate in the bottom right corner of the screen R_viewmodel_quake "1" #pops the gun up to it's original angle Host_maxfps "165" #this depends on the maximum refresh rate of your monitorĬrosshair "1" #adds a crosshair to the centre of the screen Experiment with yours to see what works for you best. Below is the contents of my autoexec.cfg file. This file acts as an override for any settings automatically generated and stored in C:\quake\vkquake\id1\config.cfg, and also allows you to store settings between installations. The first thing we need to create is an autoexec.cfg file in C:\quake\vkquake\id1. Basically, if you want to start making Quake maps, it's best to set things up like this.Įxtract the contents of your newly downloaded vkQuake zip file into C:\quake\vkquake.Ĭopy your pak0.pak and pak1.pak files from your Quake installation directory to C:\quake\vkquake\id1. The reason we have the extra vkquake directory sitting under the quake directory will become apparent if you follow my other tutorials. Let's create a skeleton directory structure that looks like the below: Directory structureįor the purpose of this tutorial and to keep things simple, we will set everything up in C:\quake\. Quake - If you haven't already, buy Quake on GOG (or your digital distribution platform of choice) and install it. VkQuake - Download the latest win64.zip package. Winget install -e Microsoft.VC 2015-2022Redist-圆4 Either download and install the VC redist packages on each of the below software links, or simply install via winget (if using Windows 11) in the Windows Terminal by using the following command: Prerequisite: Microsoft Visual C Redistributables. Support for scriptable particles (from QSS).More modern protocol to avoid certain movement issues (from QSS).Native support for anti aliasing and anisotropic filtering.Proper mip mapping for water surfaces to reduce aliasing.Better color precision reducing banding in dark areas. A software Quake like underwater effect.The game can run at higher frame rates than 72Hz without breaking physics.What improvements have been made you ask? Well, to quote directly from the vkQuake GitHub page: However, given the significant improvements made to vkQuake and the the fact that it is currently in active development, it is hard to recommend using QuakeSpasm anymore. In one of my previous guides, I detailed how to configure QuakeSpasm. While there is a straightforward guide on the vkQuake GitHub page, this guide attempts to detail getting things set up in the most basic way providing easy to follow steps. Setting up vkQuake on Windows (or Linux for that matter) is a relatively simple process.
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